据哈哈娱乐网网站「回不去的以往」消息,近日,魔兽世界官方小说的出版顺序?魔兽世界官方小说的先后顺序为:《魔兽世界编年史:第一引发热议,同样引起许多争议,对此众网友各抒己见。但到底是怎么回事呢?哈哈娱乐网为您解答。

魔兽世界官方小说的先后顺序为:《魔兽世界编年史:第一卷》、《魔兽世界编年史:第二卷》、《部落的崛起》、《不碎之灵》、《最后的守护者》、《黑暗之潮》、《穿越黑暗之门》、《氏族之王》、《血与荣耀》、《巨龙时代》、《诅咒之路》、《阿尔萨斯:巫妖王的崛起》、《上层精灵的血脉》、《仇恨之轮》、《上古之战三部曲:永恒之井》、《上古之战三部曲:恶魔之魂》、《上古之战三部曲:天崩地裂》;《伊利丹·怒风》。

《魔兽世界》(World of Warcraft)是由著名游戏公司暴雪娱乐所制作的第一款网络游戏,属于大型多人在线角色扮演游戏。游戏以该公司出品的即时战略游戏《魔兽争霸》的剧情为历史背景,依托魔兽争霸的历史事件和英雄人物,魔兽世界有着完整的历史背景时间线。玩家在魔兽世界中冒险、完成任务、新的历险、探索未知的世界、征服怪物等。

2003年《魔兽争霸III:冰封王座》发售之后,暴雪娱乐正式宣布了《魔兽世界》的开发计划。魔兽世界于2004年在北美公开测试,同年11月23日开始在美国、新西兰、加拿大、澳洲与墨西哥发行。截至2008年底,全球的魔兽世界付费用户已超过1150万人,并成功打进吉尼斯世界纪录大全。2008年4月,魔兽世界在MMORPG市场占有率达62%。截止2014年01月,全世界创建的账号总数已超过一亿,人物角色达到5亿。

【英文介绍/For English】:

The order of the official World of Warcraft novels is: "World of Warcraft Chronicle: Volume 1", "World of Warcraft Chronicle: Volume 2", "Rise of the Horde", "The Unbroken Spirit", "The Last Guardian" , "Tide of Darkness", "Through the Dark Portal", "Lord of the Clans", "Blood and Glory", "Age of Dragons", "Paths of the Damned", "Arthas: Rise of the Lich King", "Blood of the Highborne", "Wheel of Hatred", "War of the Ancients Trilogy: Well of Eternity", "War of the Ancients Trilogy: Demon's Souls", "War of the Ancients Trilogy: Sundering"; "Illidan Stormrage".

"World of Warcraft" (World of Warcraft) is the first online game produced by the famous game company Blizzard Entertainment, which is a massively multiplayer online role-playing game. The game takes the plot of the real-time strategy game "Warcraft" produced by the company as the historical background. Relying on the historical events and heroes of Warcraft, World of Warcraft has a complete historical background timeline. Players take risks in World of Warcraft, complete tasks, new adventures, explore unknown worlds, conquer monsters, etc.

After the release of "Warcraft III: The Frozen Throne" in 2003, Blizzard Entertainment officially announced the development plan of "World of Warcraft". World of Warcraft was publicly tested in North America in 2004, and it was released in the United States, New Zealand, Canada, Australia, and Mexico on November 23 of the same year. As of the end of 2008, the number of paying users of World of Warcraft worldwide has exceeded 11.5 million, and it has successfully entered the Guinness Book of World Records. In April 2008, World of Warcraft had a 62% market share in the MMORPG market. As of January 2014, the total number of accounts created worldwide has exceeded 100 million, and the number of characters has reached 500 million.