据哈哈娱乐网网站「世事堪玩味」消息,近日,小小梦魇2结局?《小小梦魇2》结局:目前来说,有两种结局引发热议,同样引起许多争议,对此众网友各抒己见。但到底是怎么回事呢?哈哈娱乐网为您解答。

小小梦魇2》结局:目前来说,有两种结局。一个结局是最后的时候小六没有出现,还有一个结局是最后的时候小六出现了,不过小六是从电视里面爬出来的。但严格意义上来讲,这个其实就是一个结局,就是小六最后放手的结局。那个从电视里出来的情况是游戏里把影子全部收集齐的奖励彩蛋。《小小梦魇2》,为Tarsier Studios开发的惊悚解谜游戏系列《小小梦魇》的第二部。

背景设定

在《小小梦魇2》的悬疑冒险旅途中,玩家将化身为小男孩摩诺,身处在电波笼罩之下,因此变得扭曲的世界里。摩诺将与穿着黄色雨衣的女孩──小六携手合作,揭发讯号塔暗藏的秘密。然而这绝对不是一趟轻松的旅程:潜藏在这个世界中的未知威胁,正等着他们。

玩法设计

游戏共分有5个章节,每个章节都对应了一个不同的主题,在玩法上的侧重也都有所不同,第一章"森林"以追逐和躲避的玩法为主,第二章“学校”则是主打战斗,而接下来的“医院”关卡则以探索为主。个人认为“医院”这一关将整个游戏恐怖气氛推向了高潮,也是整部游戏的高光所在,这一部分通过光暗对比以及动静相衬将恐怖气氛烘托到了极致。如此巧妙的章节内容安排能够让玩家时刻保持对游戏的新鲜感,此外还可以得到截然不同的的游戏体验。

核心玩法方面,《小小梦魇2》延续了上一代的风格,并没有做出大刀阔斧的改变。操作上维持了前作基本的跑步、跳跃、下蹲和搬运等动作,但与前作不同的是本作增加了更为注重场景交互的道具玩法,这一点在谜题设计方面体现的尤为明显,本作的谜题整体难度适中,虽然质量上并不能算十分完美,但和场景与氛围的融合度很高。此外在冒险途中可以通过完成一些额外的解谜来解锁新的“帽子”装扮,这也是本作新加入的收藏系统,尽管帽子并没有对应的具体功能,更多的只是在外观上的不同表现,但对于收集控玩家来说可能是一个极具诱惑力的要素,同时也让玩家不得不随时地去查看周围有没有这些隐藏起来的谜题,以此获得更多的游戏乐趣。

【英文介绍/For English】:

"Little Nightmare 2" ending: Currently, there are two endings. One ending is that Xiao Liu did not appear at the end, and the other ending is that Xiao Liu appeared at the end, but Xiao Liu crawled out of the TV. But strictly speaking, this is actually an ending, the ending where Xiao Liu finally lets go. The situation coming out of the TV is a reward egg for collecting all the shadows in the game. "Little Nightmare 2", the second installment of the thriller puzzle game series "Little Nightmare" developed by Tarsier Studios.

<strong>Background settings

<p>During the suspenseful adventure of "Little Nightmare 2", the player will become the little boy Mono, in a world that has become distorted because of the radio waves. Mono will work hand in hand with Xiaoliu, a girl in a yellow raincoat, to uncover the secrets hidden in the signal tower. However, this is definitely not an easy journey: unknown threats lurking in this world are waiting for them.

<strong>Gameplay Design

<p>The game is divided into 5 chapters, each chapter corresponds to a different theme, and the emphasis on gameplay is also different. The first chapter \"Forest\" focuses on chasing and dodging. The second chapter "School" is the main battle, and the next "Hospital" level is mainly about exploration. I personally think that the level of "Hospital" pushes the horror atmosphere of the whole game to a climax, and it is also the highlight of the whole game. This part brings the horror atmosphere to the extreme through the contrast of light and dark and the contrast between movement and stillness. Such a clever arrangement of chapter content can keep players fresh in the game at all times, and in addition, they can get a completely different game experience.

In terms of core gameplay, "Little Nightmare 2" continues the style of the previous generation, and has not made drastic changes. The operation maintains the basic running, jumping, squatting, and carrying actions of the previous game, but what is different from the previous game is that this game adds a props gameplay that pays more attention to scene interaction, which is especially reflected in the puzzle design. The overall difficulty of the puzzles is moderate. Although the quality is not perfect, it has a high degree of integration with the scene and atmosphere. In addition, you can unlock the new "hat" costume by completing some extra puzzles during the adventure. This is also a new collection system added to this work. Although the hat does not have a corresponding specific function, it is more of a different appearance. , but it may be a very tempting element for collector players, and it also makes players have to check whether there are these hidden puzzles around them at any time, so as to gain more game fun.